Tips For Snipers I wrote this a while ago, and I'm too lazy to revise my writing. Take it for what it is. Most people think that sniper is a rather easy class. Point and click is a basic way to sum it up. However, a good sniper can hold off a rushor assist with a push. Tools Of The Trade: Long Range: Sniper Rifle- Damage: (Headshots are crits and do 2x damage), Fully Charged Headshot = Instant Kill The sniper rifle is primarily used to pick off key targets, whether theyre attacking or on their way to assist attackers (especially medics). Its long range allows you to either sit back at the cap point/objective and defendor advance to the front lines for some face. You must zoom in until it is fully charged(full scoped) in order to deal maximum damage. Short Range: Sub Machine Gun(SMG)- The SMG is a decent weapon for close to medium range. Its rather weak, but will make short work of any scout or spy that manages to slip past the front lines. Its ammo reserve is a bit low for my likingand the reload rate is high. Combine the two and youll find yourself out of ammo quickly. Melee: Kukri/Club- Is a very effective weapon for spy checking. A few swings here and thereand get zoomed back in. Defense: The sniper has only one roleto defend. Whether it is defending the objective, or picking off threats to your teammates. Sniping is a support class. Its not about racking up kills or scoring points. The most important part of defense is- like real estate Location, Location, Location! You need to find a spot that allows you cover, but also allows you a full view of the field. Another important aspect is keeping away from your team as best as possible. Avoid standing near an engineers equipment. The free buffer of ammo/health is not worth the risk. Any spy that slips through or ubered demoman can kill you with ease. Also, stay away from teleport exits. There have been many times where Ive set up shop and am making a killing(pun intended)then an engineer places an exit behind me. In little time, youll have your team flooding out of it and creating a large kick me sign. If you can avoid the temptation to follow your team in during a rush, youll be able to pick up serious kills and really benefit your team. Wait until your team has taken down a bunch of equipment/people before you move in. By this point, you can avoid full scoping, and just pick injured players off left and right. Lastly, the most important thing to do is move. After two or three kills, fall back and reload. Do some random spy checking where spies tend to hide. Then move back to your previous location, or find a different one if available. Offense: If youre proficient at sniping(good), you can really benefit your team by moving up. This allows for you to support your team as they heal, build ubers, reload, and set up equipment. Stick close to a bottle-necklike a tunnel or a corner. Stay far back as to avoid rocket/demo spam. Thats my number one cause of death. The most important aspect to offense as a sniper is to constantly be on the move. It takes practice, but you can move around while full scoped. Its best to move left and right, while avoiding much forward movement(unless your team is pushing) (see Defense). Another thing that can really help your team achieve victory, is equipment destruction. There are times when you can save an ubered demo the trouble and sneak your way to a good place for a quick full scoped shot at a SG. Youll need to kill the engineer first to stop him from repairing the damage. Three full powered shots will be enough to down a level three SG. On a map like Warpathwhen the other team has SGs on top of their second to last cap pointyou can play a very important role. Not Dying: You are not invincible by any means, but with the right play style and a good teamyou should be a Sex Machine(AIRchrist-like) at least once every round. Snipers should be one of the only classes to maintain a positive kill to death ratio. Unless you have a spy out for blood, or a shitty teamyou can deconstruct the other team. Rememberits all about constantly being on the move. Also, its very important to do frequent spy checking. Being aware of your surroundings can be difficult while youre scoping in on the action. However, losing your situational awareness will get you killed 100% of the time. Knowing Which Targets Die First: While zoomed in, you should be evaluating the field. There are targets with higher priority. These classes include: Heavy, Medic, Demoman, SGs(Engineers if attached to their SG). Not always in that order, but you have to make the judgment call. If your team is pushing and are meeting resistance from SGs or a couple Heavies. Those are the targetsPoint. Click. If youre being pushed backmost likely there will be a few demomen followed by medics. Point. Click. If you see a spy heading into a tunnel behind many of your fellow teammatesput him down please. Actuallyif you see a spy/spy-like actionsone shot from your sniper rifle will put him to sleep. Communication: It is essential that you keep your team aware of the happenings on or around the field of play. As snipers, you have the benefit of seeing the open field and whos on it. If your team is getting ready for a push, and you see a demo/medic combo coming from below/behindfor crying out loudlet your team know. This is the same with spies. Spies try to cloak/uncloak/recharge this cloak in places that snipers can see. Tell your team. Also, if you see an engineer setting up a SG farm down the maplet your team know. We have a telescopestart telling people of your discoveries. Head Shots: Not to bragbut Im at the top of the leader board for sniper(Circa two weeks ago on DiG HLXstats) I have more kills than anyone elsehowever my Headshot Per Kill(HPK) ratio is the lowest. Head shots are meant to instantly kill whoever youre aiming at. They are great/rewarding if you can do itwho wouldnt want an extra point for a HS? But the time it takes to full scope, line up, and track your shot is a waste. You can very easily take down a target and assist in a kill in the time it takes to get one headshot. Im not saying dont go for it. Do. Only if the situation calls for itor if the player is slowor better yet STILL. A still player is a dead player. Heavies and Soldiers are the only classes that I would recommend aiming for the face. Since you need to continue moving around, youll need to take whatever shot you can. If you hit a player in the foot after theyve been injuredit still counts as a kill, and most importantly, it benefits your team. Taking shots is the best advice I can give. I very rarely ever full scope. Its those half charged shots to an assaulting player that drops them and allows your team to push. Not Being A Douche: I have recently noticed a trend on our servers. The sudden addition of four or five snipers to any one team at a time. This seems to happen when: either there is a decent sniper on the other team getting kills(trying to counter-snipe), or when the team is fucking turtling. There should never be a reason to have more than 02 snipers at any one time. Having four snipers vying for the same sniping spot = a multiple kill for a Soldier or Demo. My biggest frustration is when Im lining up a shot and another sniper meanders his way right into my line of sightresulting in me getting killed. Lastlyif you are on the bottom of the score boardand there is another sniper or two toward the topplease dont switch to sniper. This game has become less of a team effort and more a lone wolf FPS.