Discussion in 'TF2 Mapping' started by Savage, Dec 18, 2008.
http://forums.tf2maps.net/showthread.php?t=4674 Makes a number of tasks 10x easier... plus quite a few bonuses like icons for entites that are usually unidentifiable grey boxes. Things Valve should have come up with on their own :roll: .
http://www.interlopers.net/index.php?page=errors A compile log checker. If you compile your map and are having issues, throw the compile log in here and see if there are any issues.
was looking for a guide to adding custom models to TF2 maps and found this one the most useful
Complete Guide to Adding Custom Objects to your TF2 Map
XSI to Source Engine
How to create overview screenshots of maps
Props and a easy way to view them all, copy paste to your map
http://developer.valvesoftware.com/wiki/Propper - Propper: a tool based off VBSP that allows compiling of static and physics props from Hammer. You can make pretty detailed props, despite Hammer's large grid size, just by building large and scaling down on compile via the propper options.
Found this quick and easy tutorial - if you're brand new to mapping - this one might help you out as well :thumbup:
Hey - someone over at TF2 Maps did a fantaxtic job putting a LOT of the pieces together into ine spot:
Check it out and let's see some of your creativity!
The Snark has also done this! (He's also list on Valve Developers Pages and it's a simple install)
Just thought I would add this one in here. This guys makes the absolute BEST video tutorials for you to watch if you want to map: