The new Orange map has some serious issues that I'd like to raise and subsequently address. Part of the beauty of the original Orange X3 (not the new beta revision) was in its simplicity. It is an incredibly simple map to grasp and practice on. With this beta version, it loses this touch. It loses a lot, really. There are way too many underground tunnels to navigate. It's all very loosely joined and it ends up being this nearly unrecognizeable mess that's, quite frankly, hard to ignore. Furthermore, there are way to many small med bottles scattered about around the map. It's astonishing, really. These med bottles should be few and far between so as to encourage Medic play. There's also another variable to consider in this particular situation: it makes it harder for Pyros and other chaos-causing players to kill. Much harder. Pyros, by nature, are a chaos-causing class. When you light a whole bunch of people aflame, med bottles, kits, and packs, are the Pyro's worst enemy and to have all these med bottles lying around is very frustrating. Furthermore, the metal boxes (usually found near the med bottles), are inadequate for sufficiently building structures. They only give you 10-15 metal. This does not lend well to the "play hard, play fast" style of Orange. Another thing to note is that the respawn doors are now blocked from enemy intrusion. This was and continues to be a very fine quality of Orange X3, and I would hate for this new revision to make this map yet another generic custom map. And, lastly, I didn't see any health regen/metal giving stations in Respawn. I don't know if this was overlooked or what, but simply put, this is inexcusable. Not all is lost on this map. There are some redeeming qualities to it. I do like the use of elevation. There's lots of above-ground hiding spots (but they are not well defined, IMHO.). The whole reason why I subscribe and continue to subscribe to NH is solely because of this map. It is my hope that there are some serious changes made to this map as to make it more playable and less cluttered. It's way too busy. A lot of charm was lost when the creator of this beta decided to put too many things (structures, walls, etc) in the empty spaces surrounding the center tower. In short, it's extremely confusing. I suggest this thread be the official constructive criticism thread of the beta. Thanks.