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Hello + pl_zig_z2a

Discussion in 'Introduce Yourself' started by Emeriastone, May 13, 2009.

  1. Emeriastone

    Emeriastone New Member

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    Hi all.

    You don't know me, but I've been on your TF2 server a couple of times (payload extreme) to play pl_zig_b8, and I'm stopping by to say hello, and to let you know that I've reworked my map.

    pl_zig_z2(a) out now!

    http://forums.tf2maps.net/downloads.php?do=file&id=1599
    http://www.fpsbanana.com/maps/97830

    Change log:

    *Fixed players being trapped in spawns after payload captures
    *Model smoothing (very pretty)
    *Addition of items in the 3-D Skybox
    *Removed sniper windows and replaced with substitute landings
    *Added alternate route to D for C (and vice-versa)
    *Rebuilt payload cart + plus new improved skins! (see screenshots below)
    *Fixed invisible walls (my mistake of flag settings on doors! Sorry folks)
    *More player clipping for smooth gliding action
    *New capture track model (WIP)
    *Addition of nobuild to keep players from perching buildings on pillar tops
    *Improved respawn timers
    *Improved round times!
    *Improved info cameras

    ***************************************************************

    I won't say much, other than I wasn't ever satisfied with what I did with zig, so I attacked it again, changed nearly everything.

    Small, 22 mb bzipped.

    The gameplay, performance and visuals of this map should speak for themselves. I didn't get too great of a response from my gaming community, and that bummed me out. But anyway, without further hesitation, here you go.

    Contact Me:

    Alex Kreeger
    Kreeger242@Missouristate.edu

    ***************************************************************

    New Zig layout plan:

    [​IMG]

    Actual layout:
    [​IMG]

    B9 (Old Layout):
    [​IMG]

    Additional route to/from C+D
    [​IMG]

    [​IMG]

    [​IMG]

    New Cart Skins!

    [​IMG]

    [​IMG]

    Promotional Screens:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. Al-Truistic

    Al-Truistic Head Admins
    Head Admin

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    Re: Hello + pl_zig_b9

    It's nice to have a map designer on the forums. Welcome.

    Now that you have introduced yourself, check out the perks VIP's get. Well worth the $4 a month.

    Al
     
  3. bclose

    bclose Senior Admins
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    Re: Hello + pl_zig_b9

    I feel obliged to post in your intro, as far as mappers we have... 2? Now 3 if you're sticking around. :wink: So you'll get semi-constructive feedback from everyone else and technical help from Darth Cyrax and myself, if you want. :grin:
     
  4. Darth Cyrax

    Darth Cyrax New Member

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    Re: Hello + pl_zig_b9

    +500,000 for originality and custom content. I'll have to see how it plays out on our payload extreme.
     
  5. M1k3yD

    M1k3yD New Member

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    Re: Hello + pl_zig_b9

    I've heard some good things about Zig. never played it myself, but damn does that look awesome. Also, sup, welcome.
     
  6. King

    King Guest

    Re: Hello + pl_zig_b9

    Nice job! Good luck & see ya out there.
     
  7. Juralis

    Juralis Head Admin
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    Re: Hello + pl_zig_b9

    I definitely like the version we've been running much better than the first. My only issue is that the coloring in the last cap area gives a huge advantage to the defenders. The red tone helps them blend into the background, and it makes it inordinately difficult to spot red snipers. At any rate, good work, and I'm looking forward to seeing what you've done with the new version.
     
  8. King

    King Guest

    Re: Hello + pl_zig_b9

    How about:
     

    Attached Files:

  9. Aix

    Aix Senior Server Admin
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    Re: Hello + pl_zig_b9

    Those crystals in the cart could look more...crystal-shaped. :lol: I enjoy Zig so I'm glad you're still working away on it!
    This part of your map reminds me Chocobo Racing, lol:
    [​IMG]
     
  10. Emeriastone

    Emeriastone New Member

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    Re: Hello + pl_zig_b9

    Hey thanks for the feedback--

    Having said that I know the map is really miserable in a lot of areas, and I plan on improving them all ten-fold before I'm though. Now that I have some experience going for me, I plan on replacing a great deal of the items in the map with models, improving fps. Plus the entire layout needs revision and consistency.

    Thanks for the welcome, you guys have a great community here!
     
  11. Emeriastone

    Emeriastone New Member

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    Update bump! Check the first post.
     
  12. Guest

    Can we get this on the US Payload server already?

    Welcome.
     
  13. Aix

    Aix Senior Server Admin
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    Wow! I can't wait to give this one a test run! It's been a while since I've played Zig so I don't know what version we've been running on the PE server, but I really like the new design with the wood and such. Looks cool! :grin:
     
  14. Hills

    Hills Server Admin
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    Welcome to the community, map makers are always appreciated. .