Seeing as one wasn't posted and Heavy is one of my most played classes, I figured I'd give it a try. Basic Info: Class: Heavy Type: Defensive Health: 300 Speed: 77% (27% while spun up) (0% while spun up and crouched) Weapons: Minigun Natascha Shotgun Sandvich Fists Killing Gloves of Boxing Recommended Weapon Setup: Minigun Shotgun Fists The minigun is superior to Natascha against almost every class. Natascha is perhaps better against Scouts and Pyros, but due to your damage being cut by a 4th, the minigun is almost always better in every situation. The Sandvich can occasionally be useful if there's no medics around, but the shotgun has a ton more uses, the primary use being you have a gun you can fire without slowing down to a snail's pace, which means you can actually dodge things. Yes, the Heavy is slow, but when he isn't spun-up, he not that slow. The shotgun is most useful in 1 on 1 affairs, sometimes moreso than the minigun. When it comes to melee, it really comes down to personal preference. I prefer fists due to the faster attack speed, but sometimes the crits from the KGBS can be a life-saver. Unless you're trying to embarrass an opponent, you shouldn't be using your melee anyway. Offense Alone: Playing offensively without a Medic is actually pretty difficult. Heavies may have a lot of life, but they take damage quickly, meaning you won't last long if the enemy knows you're there. If you do intend to go on the offense, go with your team so they can draw fire and distract enemies. Not much to say on this, sadly. Offense with Medic: Much easier since you won't die practically instantly. The importance here is to keep your Medic safe and not to rush things. Check your back frequently for Spies or anything that may attack your Medic. Never make huge pushes without an uber. Camp an area near the frontlines with a lot of cover until it's ready. Most importantly, know when to back off. It's better to leave a few enemies alive then die and have to start your push all over. Heavy's not a quick class and won't reach the frontlines again quickly without a teleporter. Defense Alone: Sometimes difficult, but much easier than offense. Simply stay near a source of health, preferably somewhere near the frontlines so you're not completely useless. Heavies are very helpful at protecting sentry nests due to the fact they can just sit at a dispenser and spam their minigun without ever running out of ammo. Defense with Medic: A complete pain in the ass for enemies, as you're not too far from invincible. Same tactics as defense alone, but you probably don't need to be near a source of health this time. Don't expect to get Medics to stick around much though. They'd usually prefer to heal teammates at the frontlines. Protecting your Medic: It's honestly not that hard. Simply check your back often and most enemies can't even get near your Medic. Heavies are very reliable Medic buddies. Pyros, Scouts, and Spies like to suicide rush you and your Medic in hopes of killing one of you, so be sure to kill them quick if they're getting close. Other classes are usually more of a threat to you than him. Vs Scout: Hardly a threat if you have a Medic, but if you don't, they may be able to take you down due to the fact they can get close to you and still be able to dodge your attacks. You may be able to out shotgun them, but it's recommended you use your minigun against them, even if it does make you easier to hit. Vs Soldier: Unless they crit, they're not as bad as people think. If you have a Medic, the minigun should be able to take care of them fine. If you're by yourself, I recommend the shotgun. If you're a good shot, you can take down a Soldier pretty quickly, and best of all, you are sometimes able to sometimes dodge his rockets, while if you're using the minigun, the chances of a Soldier missing any range except long are slim Vs Pyro: Shotgun is not recommended. Always use the minigun on them. They're almost no threat to you long range, though they can occasionally hit you with a flare, which is annoying. If they're playing smart and staying as far away as possible, I imagine it couldn't hurt to shoot them with the shotgun a few times to make him charge you or flee, but the moment he starts rushing, start firing on him with the minigun. Even with a Medic you don't want him near you, because one lick of flames to your Medic is almost a guaranteed 70 life gone. Vs Demo: These guy are actually pretty big threats. I actually don't recommend using the minigun against him unless he has teammates around because when spun up, his highly dangerous pipes and stickies have an easy time hitting you. With the shotgun, the Demos explosive are much much easier to avoid and you can down him in only a few shots. To add insult to injury, sometimes you can punch him out as well. Vs Heavy: Other Heavies are always top priority as they can damage you and quickly. The way I see it, if an enemy Heavy starts firing on you first, even if you have a Medic and he doesn't, he'll win, so kill these guys as quick as possible with your minigun. Other than that, no real strategy. Vs Engineer: On his own, he's nothing. Punch him out if you'd like. Against his sentry, things are a lot more difficult. A level 1 you can probably destroy if you're close enough, even if the Engineer is repairing it. Trying to destroy a level 2 isn't recommended unless the Engineer isn't around. A level 3, don't bother unless you have an uber. You might be able to get a level 3 from a corner if the Engineer is missing, but it's difficult. Killing sentries isn't really your job anyway. Leave that to Demomen and Soldiers. Vs Medic: Very small threat. If you're by yourself, the needles can pack a punch, but it's very unlikely you'll die unless you're careless. Vs Sniper: This is never a pleasant encounter due to Snipers being a Heavy's biggest threat. To minimize confrontation with one, travel in closed areas, as most Snipers hate them due to the difficulty to avoid rocket spam often aimed at them. If a Sniper is blocking your only path and is really intent on blowing your head off, approach him while zig-zagging, jumping, and shooting him with your shotgun. It makes aiming very difficult for him. When you get close, let loose with your minigun. The Sniper's secondary is practically harmless, and his melee isn't an issue unless it crits. Vs Spy: As long as you're alert, all but very good Spies aren't much of a threat. If you do run into one, feel free to punch him out if you'd like to embarrass him. Otherwise, a couple shots from the shotgun will do him in. Occasionally they'll suicide rush you with the knife hoping for a facestab, but that tactic rarely succeeds. I did leave out some of my tactics(such as what to do when ubered and how to handle enemy ubers), but eh, I figure I should keep a few things secret. I don't want to deal with too many enemy Heavies.